Fighting games are hard.… Read More Fighting For More: An Interview with Joe McCluskey
Right after his massively successful release of Bioshock Infinite, Ken Levine talked about a new concept in videogames: storyblocks. The idea is that a videogame narrative could potentially fit together like legos; by creating the same endpoints and start points you could create endlessly replayable narratives. Ken hasn’t released a game since 2013 and nobody… Read More In new “Nightmare Mode”, State of Decay 2 Has Attained Zombie Survival Game Perfection
We’ve had Sekiro for one week. Check out our initial thoughts on the game and see how hard its treating us. Spoiler alert: we died much more than twice. … Read More Sekiro: First Impressions
A few notes about the Google Stadia reactions. Yesterday, Google revealed its attempt to push into the $140 Billion dollar gaming industry. The Google Stadia. Immediately after the announcement came a flood of gamer haterade with a plus 10 bonus to snark and sass. As a streaming platform, the Stadia is positioned to compete against… Read More What’s With All the Google Stadia Hate?
Death Stranding: What exactly is it and why should we care?… Read More Death Stranding: The Complete Splash Damage Bros. Expectations and Predictions Article
Man does that title throw down or what? Because I don’t typically like to come out of the gate with a haymaker of that degree, allow me to set this table for you before we get into noshing the full pizza of this issue. Assassins Creed is a franchise I’ve been with and loved from… Read More Defending the Creed: The Misguided and Tired Critiques of the Assassins Creed Franchise
Ross does a clever thing with his artist name. His pen name is “Raw Spoon.” It’s a nice little pronunciation tweak on his real name. The kind of thing that makes people tilt their head and go, “Oh wow, I see what he did there.” I know this because I bring him up to as… Read More Video Games as Art: A Conversation with Artist Ross Boone